Hello everybody and welcome back to another post in the Forbidden Light deck tech series. Today we will be running from the munching menace himself, Tyrantrum FLI.
Tyrantrum FLI
Tyrantrum 160HP [F]
[ABILITY] Tyrannical Heart
As long as you don’t have more Pokémon in play than your opponent, this Pokémon’s attacks do 60 more damage (before applying Weakness and Resistance), and it takes 30 less damage from attacks (after applying Weakness and Resistance).
[F][F][C] Crunch 100
Discard an Energy from your opponent’s Active Pokémon.
Weakness – [G] x2
Resistance – [NONE]
Retreat Cost – [C][C][C]
Strategy
The obvious strategy for this card is to get the ability up and running, with Diancie Prism Star on the bench and one or two strong energies on the Tyrantrum FLI. This leads to up to 210 with 1 boost (Diancie/Strong Energy) and band, as well as the ability activated. With three or four boosts, well, this card can be hitting numbers like nobody’s business.
Key Cards
- Diancie Prism Star (Damage Booster)
- Fossil Excavation Map (Pokémon Acceleration)
- Strong Energy (Damage Booster)
- Super Boost Energy/Counter Energy (Energy Acceleration)
Deck List
This list is pretty straightforward. You get fossils up with Fossil Excavation Map, either Rare Candy or straight evolve into Tyrantrum FLI, and hit for much damage.
Pokémon – 14
4 Tyrunt FLI
4 Tyrantrum FLI
2 Rampardos ULP
1 Diancie Prism Star
1 Shining Celebi
2 Alolan Vulpix
Trainers – 35
4 Sycamore
4 Cynthia
4 N
3 Guzma
4 Mysterious Fossil
4 Fossil Excavation Map
3 Ultra Ball
2 Rare Candy
3 Choice Band
2 Float Stone
1 Rescue Stretcher
1 Field Blower
Energy – 11
4 Strong Energy
2 Counter Energy
1 Super Boost Energy
4 Fighting Energy